• Susaga@ttrpg.network
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    1 year ago

    The sword’s power changes with time, and as it racks up more kills. Soon, it gains a +1 to attack and damage. Then, it can become wreathed in flame as a bonus action. Then, it grants advantage to checks made to locate creatures. Then, its base power inverts and it can only kill non-evil creatures.

    Do not tell the player about that last one. Insist to the player that it works exactly as you first described. The Paladin can kill innocent shopkeepers and little old ladies, but cannot kill this assassin working for the BBEG.

    Will he question his own stab-first ask-later methods? Or will he turn evil without even noticing?

    • KairuByte@lemmy.dbzer0.com
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      1 year ago

      I personally hate this kind of twist. If you need to actively lie to your player, not just mislead with some clever wordplay, it always feels like you’re breaking trust.

      • CmdrUlle@feddit.de
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        1 year ago

        Why explain it in meta, instead of the old trustworthy totally-not-a-witch saying it only affects evil?

          • pinkdrunkenelephants@sopuli.xyz
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            1 year ago

            It also defeats the point of the exercise. The paladin is nolonger responsible for the murder of those innocents because he was lied to about the true nature of the sword and would have no way to find out the truth without killing an innocent person.

            So it’s not the paladin doing the killings, it’s the DM.

            • Susaga@ttrpg.network
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              1 year ago

              I think you missed the point of the exercise.

              The Paladin is using the sword in place of a moral compass. They stab people upon first meeting and trust that anyone who dies deserved it. If the sword weren’t good aligned, this would be heinous behaviour.

              So make the sword evil. How long does it take for the Paladin to stop doing evil deeds in the blind belief that they’re doing good? Does the Paladin take responsibility for stabbing random townsfolk, or do they try to blame something else for their actions? Does the Paladin just straight up fall to evil, supporting wicked people in the blind belief that they must be the real good guys?

                • Susaga@ttrpg.network
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                  1 year ago

                  I did consider that. I like it not affecting evil creatures cause it might make the Paladin question things if it fails to harm one of the BBEG’s minions. Whether they question which side their on or the sword itself is up to them.

                • pinkdrunkenelephants@sopuli.xyz
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                  1 year ago

                  It’s still wrong as it would still be the DM’s fault for manipulating someone else to harm other people.

                  Or did going full Joker become moral while I was away?

              • pinkdrunkenelephants@sopuli.xyz
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                1 year ago

                No, you’re not understanding my point. I’m analyzing what’s happening and rightfully blaming the DM for those deaths because they’re his fault.

                Would you blame someone if they gave an AR-15 to someone they knew was gonna commit a mass shooting?

                • Susaga@ttrpg.network
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                  1 year ago

                  …I very much do not understand your point.

                  You get that, no matter who provided the gun, the mass shooter shouldn’t have done that, right? Even if they thought the gun was only going to fire blanks, they shouldn’t point it at people and repeatedly fire. It’s only manslaughter if they stop at one death, and manslaughter still carries a sentence.

                  You get that the DM is supposed to cause evil, right? They create monsters and villains and the players have to overcome the evil in the world. The DM isn’t evil because they sent an army of orcs to attack a village, no matter how many villagers die in the assault.

                  You get that the people in the game aren’t real, right? The DM made them up. Nobody is actually dying, no matter what happens in the game. The morality of the people at the table is not rigidly tied to the morality of the characters they play as.

                  Just so I know where I’m standing here.

    • Cethin@lemmy.zip
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      1 year ago

      If I were doing this, I wouldn’t describe the effects exactly (except the +1). I would just tell them it misses every time they attack a non-evil character first, and describe it being wreathed in flames. Then for the swap just tell them who it misses or hits still, but they have to figure out both times what the effect is (or that it changed).

      • optissima@possumpat.io
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        1 year ago

        Good thing the DM can’t be stabbed by it! How would they dispute it without metagaming? Wouldn’t that be a great plot arc?

      • Susaga@ttrpg.network
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        1 year ago

        Does the Paladin trust their blind faith in the weapon, or do they consider the morality of their actions by themselves? Consequentialism vs Deontologism, essentially. The lie reinforces the blind faith to make the situation work.

        I put an ethical dilemma in front of a Paladin. I do not consider this evil.

        • pinkdrunkenelephants@sopuli.xyz
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          1 year ago

          I put an ethical dilemma in front of a Paladin. I do not consider this evil.

          No, you knowingly put innocent people in harm’s way because you wanted to get one over on someone. That, by anyone’s standard except yours, is evil. That ain’t gonna change.

          • Susaga@ttrpg.network
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            1 year ago

            …This is fiction. These are fictional innocent people. The fictional paladin played by a real person is doing fictional evil. The real person at the table is just a person playing a game. Nobody is in harms way.