• nesc@lemmy.cafe
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        3 months ago

        Literally no one asked for what they are trying to push, lol. Oh yes give me more of those cloud servers, and battle passes! 🥴

          • nesc@lemmy.cafe
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            3 months ago

            Tell me how they work, if you are trying to insinuate that mentioned things are required somehow, I won’t laugh.

            • DarkThoughts@fedia.io
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              3 months ago

              Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There’s literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.

    • grrgyle@slrpnk.net
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      3 months ago

      A Butcher that stalked you from the shadows like a kobold would be terrifying

      • ddh@lemmy.sdf.org
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        3 months ago

        Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.

  • simple@lemm.ee
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    3 months ago

    The more the merrier. Last Epoch was also made by veterans of the genre from what I remember.

    • Fushuan [he/him]@lemm.ee
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      3 months ago

      Incorrect, LE was made by fans of the genre that had to learn game development from the ground up.

      They were veteran gamers, not developers, if you will. A BIG distinction.

  • hypnicjerk@lemmy.world
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    3 months ago

    4.5 million seems like not a very high budget unless it’s only meant to be seed money and release into early access like last epoch.

  • CodexArcanum@lemmy.dbzer0.com
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    3 months ago

    Is there an ARPG that doesn’t have some former D1 or D2 staff member on it? I’m sure the old janitors from Blizz North had to end up somewhere too.

  • GrayBackgroundMusic@lemm.ee
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    3 months ago

    What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.

    Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.

    • GHiLA@sh.itjust.works
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      3 months ago

      Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.

      It’s, dare I say it?

      fun?

      Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.

  • eyeon@lemmy.world
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    3 months ago

    I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.

    • icecreamtaco@lemmy.world
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      3 months ago

      Whenever you see hardcore fans say “this obscure low budget game is the actually the greatest of all time”, chances are it’s just bad. TQ is one of those games. I played it this year (all expacs) because of the hype and it was not a good use of my time.

  • PushButton@lemmy.world
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    3 months ago

    Please, don’t make it a DRPG.

    Like in Dodge Roll Playing Game. I hated POE2 for that.

    Dodge,Dodge,Dodge,Dodge, hit once, Dodge,Dodge, hit, get hit, die.

    Shiiittt, it’s 4 dodges!

    Restart for another 5-10 mins. That’s not hard, that’s annoying.

    Please, don’t make that new game into a Dodge fest please…