Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

  • TimLovesTech (AuDHD)(he/him)@badatbeing.social
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 months ago

    Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

    The Day Before only made it 4 days.

    On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.

  • yesman@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    6 months ago

    Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

    • Altima NEO@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

      Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.

      • Riven@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        6 months ago

        Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

        • 2xsaiko@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

    • Nytefyre@kbin.melroy.org
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      When God of War was popular, they wanted a God of War of their own.

      When Call of Duty was popular, they wanted a Call of Duty of their own.

      When Overwatch was popular, they wanted a Overwatch of their own.

      When Fortnite was popular, everyone wants their own Fortnite.

      Rinse and repeat.

      • MeatsOfRage@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        6 months ago

        I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.

      • CookieOfFortune@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        6 months ago

        It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

        • nman90@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.

  • sleepmode@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 months ago

    I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.

    • calcopiritus@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.

      • Rakonat@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        The only reason I can think to release it as it was, was for tax write odd purposes with how much money it was going to lose.

    • ExFed@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 months ago

      Didn’t they give out refunds? That seems like the right thing to do when a massively multiplayer game is dead on arrival.

        • ExFed@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          Honestly, I’m a bit skeptical of StopKillingGames. It feels like a good thing, but it also comes off as naive. Like the whole “just distribute the server” requirement is impossible with the way modern games are developed, and may be cost-prohibitive to implement for most developers well into the future. Besides, some games really are less like a painting and more like a musical; performance art necessarily has to end at some point, so it’s all about the experience and the memories. Nobody complains when the actors take a bow, because that’s the expectation.

          Louis Rossman sometimes rubs me the wrong way, but he usually makes really good, nuanced points: https://youtu.be/TF4zH8bJDI8?si=m4QGHfHY1fOtITpw

          Keep the debate alive, because we all love playing games.

      • yamanii@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.

        I for sure would prefer to host my own The Crew and not getting a refund.

        • LeadersAtWork@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          I feel it’s rather fair to give them a pass on this one. Games with a player base and longer than a passing fart of time in the market? Sure. This was a failed product. They issued refunds. This is a situation where pushing your luck just backs someone into a corner.

          We can hope they’ll flip the assets and remodel into another title.

        • calcopiritus@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          arrow-down
          1
          ·
          6 months ago

          I believe the game was 10 days old when they shut it down. There are no concord fans. You can’t have fans in 10 days.

  • chameleon@fedia.io
    link
    fedilink
    arrow-up
    2
    ·
    6 months ago

    Aside from all of the problems with the game itself, I think they must’ve had one of the most unfortunate launch moments. Hero shooters had been pretty much on the downturn and then just before they launched, Deadlock went public and suckered quite a lot of the hero shooter audience into playing a full-on MOBA/FPS hybrid. And Deadlock is very quietly breaking all kinds of silly records for what’s technically an invite-only alpha (currently #8 on Steam’s most played with 137k concurrent players).

  • bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 months ago

    So funny when a corpo is forced to seem positive about something where there is absolutely no positive way of spinning it. It has this surreal energy where the person doing PR seems almost uncanny, like some kind of lizard person.

  • Etterra@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 months ago

    Exec 1: Should we do research into what gamers want to play?

    Exec 2: Nah, just smush together whatever everybody else is doing, slap on a new coat of paint, and then ship that shit. The idiots will eat it up and we’ll be rich.

    Gamers: Who asked for this? I didn’t ask for this. I don’t want to play this shit. I’ve got better shit that I can play for free.

    Exec 1 & 2:

    • yamanii@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      Anthem kept the servers going longer, it got some updates and EA even promised an entire rework akin to No Man’s Sky, but EA being EA they never delivered it and just cancelled everything lol.

      • DoucheBagMcSwag@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        TLDR; EA executives did not see the monetization return (microtransactions) of investing additional funds into Anthem via a free update.

        • yamanii@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          Neither did Hello games when they continued to work on NMS, it didn’t have any monetization beyond buying the game, but they still did it in the end and it paid off.

  • Jo Miran@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    6 months ago

    Lawbreakers was an excellent game that was killed by executive stupidity.

  • ilinamorato@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    6 months ago

    I’m not entirely oblivious to gaming news, but the literal first I had ever heard of this game was when they announced that it was being shut down. Methinks after eight years of development it could’ve had a few more dollars tossed into the marketing budget.

    • FiveMacs@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      6 months ago

      Word of mouth of something great/fun and exciting should be all the marketing a company really needs. I personally don’t trust or listen to any ads. They are cancer to the brain and eyes/ears because it’s typically lies or false claims…or they make cinematic trailers which don’t even represent the game at all because… cinematic.

      See stardew valley for a prime example.

      • ilinamorato@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        I’m not saying that would be a better experience for players, just that if they wanted it to succeed they should probably have done more marketing.