• InquisitiveApathy@lemm.ee
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    6 months ago

    For anyone that’s curious but doesn’t want to click on an ad-riddled IGN link - it’s FF 6. No they really don’t elaborate why, the best idea of ‘why’ you get is that it was the last game with pixel art.

    • _bcron@lemmy.world
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      6 months ago

      They basically made a synopsis of this article like the vultures they are. RIP journalism. Anywho this is worth a read but doesn’t expound much on the ‘why’, aside from him explaining that the core of a good game is the general congruency between the events in the story and the world in which the story occurs

  • Coelacanth@feddit.nu
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    6 months ago

    No surprise it’s FF VI. Absolutely peak final fantasy. Classic Uematsu soundtrack, great story with an iconic villain and a lovable cast. Active Time Battles and a phenomenal Esper system for customization. Square at the height of their pixel art powers with some beautiful sprites. Ultros, the opera scene, train suplexing…

    It’s a shame they kind of butchered the pixel remaster. I’d try playing a romhack version on an emulator if you’re interested, preferably something based on Woolsey’s wonderful translation (son of a submariner!).

  • GladiusB@lemmy.world
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    6 months ago

    Kefka. That’s why. He is the only villain to win by losing. He got what he wanted and drove everyone into his hand. He is by far the most cerebral villain in the franchise. So many stories leave out that having a phenomenal big bad is what makes a hero a better hero.

  • FiveMacs@lemmy.ca
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    6 months ago

    I agree and could have told them this a decade ago.

    I seriously wanted them to remake ff6 in the same style that ethra is being made in. I was not a fan of ff7 and beyond, and seriously stopped caring about FF series from ff11 onwards. None of them felt like final fantasy.

  • Aielman15@lemmy.world
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    6 months ago

    The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.

    The “best” Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).

    It’s what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don’t like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.

  • themeatbridge@lemmy.world
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    6 months ago

    FFVIII had those gun swords that had no gun functionality whatsoever. I kept thinking “this will be the upgrade that lets me shoot the gun, or launch the blade, or supercharge the blade with an explosive hit, or something to justify the fact that the handle is a revolver.” Each successive upgrade, it increased my expectations that the gun function would be awesome, because otherwise it would have been an earlier upgrade.

    • ryven@lemmy.dbzer0.com
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      6 months ago

      Don’t you press R1 when your attack hits to pull the trigger for extra damage? You do use the revolver part, just only in close combat.

      Or did I hallucinate that? It’s been over 20 years since I played it.

  • Luci@lemmy.ca
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    6 months ago

    Of course it’s not FF7. Every FMV used different models, half of the second disk has dialog for Aerith, the weapons (that you fight) felt like half a battle each, and the story was an absolute mess.

    It’s still the best one, it just felt like it had so much more potential.

    • Eccitaze@yiffit.net
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      6 months ago

      Are you talking about the chibi models vs. more realistic models? I think that was an artifact of an FF trope left over from the NES era where the world sprites were limited to one tile due to NES hardware limitations while the battle sprites were more detailed 1x2 tiles, and this was kept all the way up to FF6 where they finally used the same sprite for world and battles.

      I have no clue why they went back to using different/less detailed models for world exploration in FF7 (if I had to guess they were unfamiliar with the PSX hardware and the chibi models used fewer polygons), but that go a long way to explain why the FMVs sometimes used different models–IIRC, the FMVs with chibi models played directly from the field, and the ones with more detailed models had some kind of scene transition into them, or otherwise were used for major plot beats. It’s good they abandoned this entirely with FF8 onwards, though.

    • L3ft_F13ld!@links.hackliberty.org
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      6 months ago

      Also, if you go looking at speedruns and people who look at the code, this game is held together with spaghetti code, bubblegum and duct tape. So easy to just break something.

      • woelkchen@lemmy.world
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        6 months ago

        Original FF6 broke easily as well. There’s that girl character that has that ability to paint monsters and then mirrored versions of the monsters attack for you. Often the game was left in a corrupted state and crashing after a while. I usually loaded a save immediately but once the last save was a long time ago. I managed to enter a cave, a town, or something. Loading fresh data meant the game would no longer crash. All my item inventory slots were filled with random trash, though, which I sold to get rid of. Afterwards I had so much money, I could max out my equipment, potions, etc.