

STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
Yeah RF is an amazing mapper but not a great bosser. Sometimes I’ll make two builds. One to blast through mapping and one to nuke down bosses.
Or you can use Explosive Arrow which currently does everything well lol
The nice thing with Path of Exile is that you can always play next league and try out other content and systems.
I’d suggest picking one or two systems and just really learning those each league instead of attempting everything all at once.
Recently beat Lies of P.
I am a huge souls fan, and Elden Ring is probably my favorite game of all time.
I was expecting Lies of P to be a competent souls knockoff, but it’s so much more than that.
It has some issues, sure. But I really think the game is superb. I am beyond excited to see what they do next in the genre. They got so many things right.
Well they also launched a full month earlier than they anticipated, because they didn’t want their launch to compete against Starfield. Sounds like they had some tough tradeoffs. The ending definitely does fall apart a little bit, but they are quickly releasing patches. It’ll get there eventually.
Steam Deck is excellent for work travel. Easy to set up and play in bed at a hotel.
If you want a turn based RPG, OctoPath Traveler 2 is a really excellent option.
I really like Divinity Original Sin 2, but this game is far better in almost every way. It definitely feels like an evolution.
Pretty much a perfect summary, well said.
The short version:
Longer details:
The game does have an easy mode if you want it to be more brain dead. But it definitely does still require some thought for sure.
Yes! This happens to me constantly. My only major gripe so far.
I tried out the demo, surprised to see it’s being ported to Unity.
Demo feels very early and has some problems (like not being able to quit properly) but it’s a promising start otherwise.
If there are changes to larger files, often times you are just required to redownload the entire file to replace the existing one.
Ultimately depends on the architecture of the game.
On Windows 11 with an Intel CPU and Nvidia GPU I’ve had better luck with DX11 at the moment.
Vulkan has been slightly less stable for me overall, and has had more visual glitches.
Meanwhile DX11 has been largely flawless on my system.
I think if you’re using an AMD system Vulkan may be slightly better. But it definitely feels like DX11 is the current “default” option for a reason.
I completely agree with this take.
I have my gaming desktop, gaming laptop, and Steam deck.
My gaming desktop is my strong preference. It’s powerful, I built it myself, and it can handle basically everything I can throw at it.
My gaming laptop is really nice for travel, where I can’t bring my desktop. I was working at a job that was like 30% travel, lots of flying. It was nice to have in the hotel to get some gaming in.
On shorter/busier work trips though, I’d usually opt for just taking my iPad and Steam Deck. It’s a bit more limited in terms of what’s available, but the Steam Deck is a super capable machine. The Steam Deck also didn’t exist when I started traveling originally.
As far as I’m aware, there is not.
It’s very much balanced around having a party of 4 characters. But the game itself is incredibly open ended. You could probably make fewer characters work but the game would be harder.
This game was published and likely almost fully funded by Epic.
I can definitely understand not liking them and not wanting to give them your money, but in this case I think the game wouldn’t exist without their involvement. So it may never see a Steam release, or it will be very delayed.