Oh, I’m well aware. It was pretty amusing to play around with.
Oh, I’m well aware. It was pretty amusing to play around with.
Satisfactory did it first: https://satisfactory.wiki.gg/wiki/Cyber_Wagon https://static1.srcdn.com/wordpress/wp-content/uploads/2020/07/Satisfactory-Cyber-Wagon.jpg
This was added in 2020. It’s kinda hard to tell in the pics, but it even has square wheels.
He has bills to pay like the rest of us, and considering he left traditional games media to start a crowdfunded project (NoClip), I doubt he would take a deal like this unless he needed to.
I’m on my 2nd Cloud 2 headset, love them. The only issue is the plastic on the sides tends to crack after a couple years.
I bought that on a whim when it released and the worst part about it IMO was the limited replay value.
The best games in this regard are the ones that let you rebind everything and also have an alternate set of keymappings.
The article title seems to oversimplify things a little with the “too hard” bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as “too hard”, but they read like there’s a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there’s an actual issue here, I don’t know, but seems there’s more to this than just a case of players complaining about a hard game being hard.
I knew there was some jank with the fluid system, but not to this degree. I now feel less bad about leaving some pipe setups in a “good enough” state instead of optimizing.
Haven’t played it myself, but from what a friend who has played it told me and from what I’ve read, the game was pretty buggy after launch, and the devs didn’t put much post-launch work into it.
Also, it’s an isometric ARPG, akin to Diablo, rather than a MOBA. Check out Last Epoch if you’re looking for a good ARPG.
The article states that the PS5 is responsible for significantly more gaming hours, so a large number of PS4 users are likely mainly using their device for streaming or similar. Hell, I still have my PS2 and 3 in my closet since they’re my only dvd and blu ray players.
You play until you’re no longer having fun, then you stop.
Because it’s nice to have options, and as we’ve seen time and time again, once a certain site/service becomes the de facto for that niche, it’s all too easy for them to start squeezing their userbase for more money.
If you think Nexus won’t go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.
They don’t care about their own long term survival. Their goal is to boost the next quarter and collect their bonuses, and when things go south, they jump ship with their golden parachutes and head to their next executive job.
It’s worth noting this will also be coming to PS4/5, Xbox, Steam, and Epic.
I recently got into Gunpla, so this game looks a lot more interesting now.
What reviews? The game isn’t out yet.
I think you’re jumping to conclusions a little too quickly, there. Was my time in WoW habitual? Definitely. Escapism? Sure. Unhealthy? More often yes than no. Every time I quit, it was because the game wasn’t fun anymore.
I’m sure you mean well, but you may not want to draw conclusions based on a couple lines of text.
I had over 11k hrs in WoW when I quit. That was over the span of 12 years and definitely included some extended breaks, but there were also long periods of 6-10 hrs a day for extended periods.
I’m looking forward most to the co-op missions. I liked those in SC2 and wished they had expanded on them more.