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Joined 2 years ago
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Cake day: July 6th, 2023

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  • In addition to installing and launching the games, there are cloud saves, achievements, time tracking, leaderboards for achievements (which integrates Steam achievements for anyone who’s linked their Steam profile), overlay, some multiplayer stuff, and more. In this respect it has social features and game management features similar to what Steam has.

    GOG Galaxy is also meant to be a universal launcher so you can use “integrations” to have Galaxy launch other games through their respective clients and even have it close the client afterwards. You can also add your own independently-installed games, as long as they show up in a database of games that they use (I dunno where it’s from but these days it has pretty much everything I’ve looked for, aside from romhacks, but for that matter, I’m pretty sure you could make it launch any executable with any label and Galaxy wouldn’t question you). That said, I’m used to just launching things from game executables directly so I don’t use it for this anyway lol.

    Also Galaxy offers more flexibility with managing game installs than the Steam client does. For one, you can set the install directory to anywhere, rather than being locked in Steam\steamapps\common\gamename. And pretty importantly IMO, there’s an easily accessible (though non-default, which is fine IMO) option to tell the game to not update, and the Galaxy client won’t try to force you to update (unlike the Steam client). (EDIT: there’s also a universal default for whether to auto-update games, in addition to per-game settings.) On top of this Galaxy also has more UI options than Steam does, e.g. having a List View option (which Steam unceremoniously junked several years ago in favor of their current mess).

    I’m actually about to check out its ability to download standalone installers. I started a couple very big game downloads last night on my browser and they failed so I’m gonna see if the client can do better with stuff like resuming downloads.





  • So thanks to not having signed in for a couple months, I actually still had notifications from the last time I chatted about this, and here’s the information someone else found when they looked into it.

    https://leminal.space/comment/2351525 (see this excerpted comment chain)

    In summary, this “policy” is at best someone (maybe even GabeN) stating back in 2009 and 2013 that games will still be (somehow) made available to customers if Steam shuts down.

    As far as I know (please correct me if I’m wrong), there’s nothing in the Steam Subscriber Agreement that obligates Steam/Valve to do it. And even if there were, there’s nothing saying they can’t just update the SSA to remove such a term.

    Furthermore, even if Valve wants to do this if Steam ever shuts down, considering Steam’s size I’d say it’s less likely to be shut down and more likely to just get sold off if Valve ever does become insolvent, and the new owner of Steam can’t be held to this promise anyway.

    So, while it’d definitely be good if this were the case, this seems to be more wishful than written-in-stone.