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Cake day: August 13th, 2023

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  • Property is shared with Trinity, Nezha and Yareli too, so they’re all super tanky. Yareli with a Fortifier Akarius is kind of hilariously braindead. According to the wiki, Nidus benefits as well.

    One thing I realised, because of how complete Nekros’s kit is, he has a lot of room to mess around with different helminths. I’ve been having fun with Thermal Transfer, although sadly it doesn’t apply to summons.





  • My other counterpoint to this perspective is that, when I’ve had the absolute joy of playing with range Chromas, having Vex Armour buffs on is fun. He’s an easy Circuit pick for me, because like Banshee he directly makes the game more fun for everyone. Vex Armor also outscales Roar until 700% power strength, and outscales Roar forever on glaive maths and MultiCO projectile melees. (Ignoring certain triple dipping Roar mechanics, such as Blastfluence.)


  • Nah, Chroma rules. Guardian Armour gives him free access to Arcane Avenger without sacrificing Worthy Comradery, so he has access to builds that Rhino and Mirage don’t. Like Mirage he’s also a high power glaive user since Vex Armour (and Eclipse) self-multiply in the glaive damage calculation. Which is great, since the new Pathocyst is right around the corner. Guardian Armour also blankets your party in a warm 50% DR on top of the armour buffs, so he’s actually legit as a support frame.

    Also underappreciated, but Tox Ward’s reload boost is both a nice QoL boost and a really big sustained DPS boost, and sustain is usually the gate on your KPM unless you’re Influence nuking. I’m gonna disagree with Keegen, and say that if you’re Influence nuking, all frames are now equal, since your KPM is now limited by how far away the enemies spawn.

    Edit: certain weapons with MultiCO also have MultiShiver, so Chroma can make some really eccentric off-meta weapons into Cold monsters, like the Cyanex and Hystrix. Or he can just do a Shiver Laetum and laugh his way to the bank.


  • He’s good, just not exciting.

    I think his most interesting trait is that Summoner’s Wrath is considered faction multiplier, so with the oldschool Theorem setup his minions can set some extremely spicy dots. Having an army of Eximus is also very useful.

    Creeping Terrify is pretty good if you’re fighting an armour faction, such as Scaldra, which is a looooong farm for Spectral Serration and one of the magnetic mods. Like Trinity and Protea he has near limitless reserves of energy due to Desecrate spawning health orbs, so he can run extremely aggressive power strength builds. In case you want more parkour from Infested Mobility :^)

    Soul Survivor is interesting after the buffs, being an instant ranged revive, definitely nothing to scoff at on death penalty type missions like EDA, Netras and Archons.

    Shield of Shadows is very powerful when paired with Overguard generation, such as a friendly Dante or Secondary Fortifier, as SoS redirects damage before it gets applied to OG, giving him extremely durable OG.

    I’m still waiting to roll him in Circuit to see how hard he scales with Summoner’s Wrath in extremely high-level content.

    If I have to take a loot frame to help my clan with resources, it’s Nekros every time.




  • If melee pseudos can: benefit from Influence and have reworked status chance numbers that can actually benefit from it, I think Khora is going to be an even funnier nuker. Being able to group enemies and turn them into a quadratic scaling nuke is a hilarious proposition!

    I don’t play Khora because mashing my 1 key makes my finger sore. I hope the coming patch adds an accessibility option to make it that hold casting pseudos just spams them.

    I need to try a Damage Decoy build on her, because I think with Decoy she could potentially be one of the strongest generalist frames in the game.



  • I need to lab it more in depth, but attack speed causes you to rapidly cover the coptering distance, even though extremely heavy drag is applied to you unless you do the fake-slide bug (turns out it’s not just Nezha who can do it).

    I think it’s actually a legit movement tech, since coptering from your gun will activate the Synth Reflex condition and give you a turbo bullet jump out of your copter. At least for frames that don’t really need to run knockdown exilus mods.



  • Who’s the best melee frame? Valkyr? Ash? Nezha? Maybe even Caliban?

    No way, it’s old mate Rhino, whose buggy Arcane interactions should by rights be the thing of legend. Broken buggy multidip scaling on Affliction and Influence turn him into the murder frame of murder frames.

    Like most of the old guard, he has simple mechanics and flexible modding and helminth, leading to endless experimentation if the frame clicks with you. And like all of my favourite frames, he has a neat mobility gimmick in Rhino Charge.

    My three builds are:

    • Pillage/Empowered Blades, replacing Stomp
    • Damage Decoy, replacing Rhino Charge
    • Helminthless, built for parkour

    I recommend investing in casting speed on Rhino, as it’s probably his worst property. Otherwise he’s an excellent candidate for the more obscure shards like primary electric, or what I did with parkour speed.

    I highly recommend checking out Amolistic.'s youtube channel, since he’s the wise master sage Rhino lifer.









  • Lavos is in a weird position, like the other armour tanks, of being unbreakable through to the end of EDA content, and then being impossibly squishy beyond it. He’s the last frame who can’t do long Circuit runs, now that Inaros has been fixed. Unlike the other armour tanks, he has to make difficult decisions about his helminth due to having to sacrifice one of his elements, and his survival helminth of choice is inherently restricted by his cooldown system…

    I really hope Pablo reviews his survival tools. It feels unfair to Lavos that he’s the odd frame out who doesn’t have infinite survivability scaling.

    Oh and while I’m airing my grievances about things only one in a thousand Tenno will ever encounter or care about, Valence Formation has an annoying oversight bug where you can force Electric onto finishers, but the damage transferred through Influence is pitiful. Gunblade finishers will only transfer a single hit of damage! Bleh!!! And the force procs don’t apply to death explosions from Combustion Beam, Vulkan Blitz, etc; and yet Xata and Toxin Lash do apply? BLEHHHHH!!!

    Okay rant over.

    Lavos is a fantastic new player frame, with easy access to elements, high survivability, and absolutely monstrous damage, especially when combining his signature Cedo with his ultimate ability. Vial Rush is an okay CC ability, and a great mobility ability. More advanced players can start to abuse Valence Formation setups to bring their arsenals to new heights or do tricky Arcane setups for various weapons.

    Despite my complaints about extremely niche weaknesses with the frame, Lavos is very powerful and flexible, and I think the next three years of his Prime being available are going to bring in a new generation of Lavos Enjoyers.



  • Pseudo-exalteds are abilities that draw from their associated weapon slot’s mods, for example Whipclaw and Landslide are melee attacks, so they draw from equipped melee mods. They’re called “pseudo”-exalteds for historical reasons: exalted weapons used to draw from their associated weapon slot’s mods, rather than being modded individually.

    This is a balance pass to make pseudo-exalted abilities function in line with true exalted weapons, and normalise the power curve between incarnonless and incarnon inheritance, pseudos, and true exalteds. The system should be more consistent and cause less psychic damage for people directly perceiving it.