I think I speak for most people when I say that I’m a good representative of the general population.

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Joined 5 years ago
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Cake day: June 29th, 2020

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  • I use strawberry now, which is a clementine derivative. Having my library in one column on the side and just pulling stuff from the library to a variable custom playlist is my preferred player style. Exaile is also like this, and deadbeef too if your library is organized and you add the filebrowser plugin. I use strawberry over those two because it’s the only one I can get from the main arch repositories and I try to minimize AUR usage.

    Pragha actually fits this style too and is still in the arch repos, but I don’t understand why because it stopped getting upstream updates years ago and is a buggy mess compared to strawberry with no advantages.

    I definitely miss the clementine remote though, being able to control the player from an android phone was so convenient and I don’t know any other player that has similar.







  • Soda hits a spot that sugary drinks without the fizz don’t. It’s why sodas taste awful when they’ve gone flat. If I buy one of those prepackaged sweet teas I can’t handle it, the sweetness is somehow overpowering for me. Same goes for most juices.

    For me, sugar really brings out the flavor in things though. The sugar in a soda works to enhance the flavor, while the carbonation offsets the strength of the sugar. If I water down a soda with seltzer it’s okay, but it’s much more bland, so much less enjoyable. It really is the combination of the two that works here.

    With that said, I am pretty picky with my sodas (much like everything else I’m eating or drinking, unfortunately). Anything I don’t enjoy much more than water I’ll turn down. I like colas and birch beers and cream sodas, not so much orange/grape soda or sprite.



  • I’ve started playing a game called Yaoling, which is a monster taming/collecting game. The battling system is much more like Yo-Kai Watch than Pokémon - you’re not really bossing them around, they kind of do their own thing once you’ve made preparations and started.

    Absolutely spectacular gameplay so far, I’m really impressed. Love the artwork and monster designs. It’s in early access right now and it warns you to expect some bugs, but other than a lot of typos in the English translation I’ve only come across a couple minor issues. Official release planned for mid-July I think.





  • If you want to show there are infinitely many primes, one way is to first note that every integer greater than 1 has a prime factor. This is because if an integer n is prime, n is a prime factor of itself, and if n is not prime then it must have a smaller factor m other than 1, 1< m < n. If m is also not prime, it too must have a smaller factor other than 1, and you can keep playing this game but there are only so many integers between 1 and n so eventually you’ll get to a factor of n that has no smaller factors of its own other than 1, which means it is prime.

    Let’s now suppose there is only a finite number of primes, we’ll try to show that this assumption leads to nonsense so can’t be possible.

    We can multiply any finite number of integers together to get a new integer. Let’s multiply all of the primes together to get a new number M. Then M + 1 gives a remainder of 1 when you divide by any prime number. Since dividing by a factor will always give a remainder of 0, none of the prime numbers can be a factor of M + 1. So M + 1 is an imteger bigger than 1 with no prime factors. This is impossible, so there must be a mistake somewhere in this argument.

    The only thing we said that we’re not 100% sure is true was that there are a finite number of primes, so that has to be our mistake. So there must be infinitely many prime numbers.





  • I barely remember this anymore but the downgrade had certain things deactivated. Something like my card had four “pipelines” and the high-end one had eight, so a minor hardware modification could reactivate them. It was risky though, because often imperfections came out of the manufacturing process, and then they would just deactivate the problem areas and turn it into a lower-end version.

    After a little while, someone put out drivers that could simulate the modification without physically touching the card. You’d read about softmod and hardmod for the lower-end radeon cards.

    I used the softmod and 90% of the time it worked perfectly, but there was definitely an issue where some textures in certain games would have weird artifacting in a checkerboard pattern. If I disabled the softmod the artifacting wouldn’t happen.