

If there’s a passenger, at least in my car, the system recognizes it and let’s one type with the touchscreen.
If there’s a passenger, at least in my car, the system recognizes it and let’s one type with the touchscreen.
Fair enough. I do admit, I went through a number of USB cables in a previous car that didn’t have wireless. However, I don’t really see how restricting access to AA would solve your maps issue. So, rather than not being able to use your phone to look up a detour (which I have done, by unplugging my phone, selecting a new route, then plugging it back in, which isn’t great), you now just look up a detour on your phone and then what? Don’t use the car’s navigation at all?
Yeah but I also already pay for a phone and am tired of being nickel and dimed at every opportunity. The price of the service isn’t necessarily the issue – it’s the fact that there is a price to begin with.
I have wireless AA on my Civic and I literally get in the car, turn it on, and my phone connects automatically. It’s very convenient. What issues have you run into?
I’m not the target audience for this to begin with, but I refuse to own a car ever again that doesn’t have Android Auto. What a bunch of anti-consumer bullshit. What are the odds GM starts charging a subscription fee to access apps on these vehicles?
Classic over explaining to cover up a lie.
I never send anything other than “I’ll be out of the office today” for every PTO notice.
Your passive-aggressiveness is very off-putting.
With that being said, it’s not FREE to use if I’m getting ads, I’m just paying with something other than money. I’ll continue to use one of the many alternatives.
The Sync dev is currently charging $20 USD to remove ads, or $100 for a lifetime subscription to “Ultra” which includes some additional features. I have to say, the app is really nice, but the dev is out of his mind.
It’s outrage for the sake of outrage. I read the patch notes and the reaction to them in various places and had a general negative vibe about the game going into the season. However, then I decided it’s probably best to form my own opinion by actually playing the game, which I did all weekend and… It’s fine, at least from my perspective.
I specifically only made and played 1 character since launch and held out on creating a new character until the season started. So really, it just gave me an excuse to play more and try a new class. I think people who’ve played multiple characters into endgame content may be upset with the lack of content, but as with most games, if you invest abnormal amounts of hours into it you’re going to run out of things to do at some point and as a more casual player I don’t need to really worry about that.
Regarding nerfs, I’m playing a druid and did the Fallen Temple capstone last night at level 58. I feel plenty powerful. It’s harder to farm 4 mystery chests in Helltides but I’m completely fine with that as mystery chests never really seemed worth it to me anyways – I can get more legendaries from just running NM dungeons.
Overall, no, it’s not that bad. If you have been having fun with the game previous to the patch you will likely continue to have fun.
I’m not saying it’s hard, and I’m not averse to taking apart my electronics. But “not much harder than upgrading RAM” in a laptop still doesn’t mean it’s a pleasant experience.
I know what it says, that’s why I said “Ideally.”
Yes, but ideally you can swap the battery without having to disassemble the entire thing.
Your Paragon boards.
Oh hell no. Permanently drunk it is.
Hades was the first game I played when I bought my Steam Deck. It works flawlessly and looks great. Definitely a good game to pick up for something on-the-go.
This is not upsetting in the slightest, although I wish they would also get rid of Mark Jackson. Mike Breen is great, but watching any playoff game with the whole trio was not enjoyable. ESPN needs to get some real talent to help Mike out.
The quality of programming-related content on Reddit is absolutely terrible. The major lanuage-related subreddits are almost nothing but people self-promoting their latest Medium blogspam or thousands of people patting someone on the back for sharing their first “Hello world” program. Anyone going there for any sort of advice surely didn’t gain any sort of productivity boost.
I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.