

Tangentially, the title is one letter away from this being a very different kind of Tetris game.
That : after Master is doing some work, too
Tangentially, the title is one letter away from this being a very different kind of Tetris game.
That : after Master is doing some work, too
I have been playing RotT Ludicrous Edition, and it’s my first time through the game in general. I can’t tell you how much of my time is spent on key hunting or looking for that one touch plate, so I get that.
I noticed a few things while playing the N64 campaign.
It’s not 1:1 parity with the console version, and it’s not meant to be (and that’s a good thing, actually).
How it works is they use N64 textures, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.
A good portion of the game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it’s about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.
The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours. This is how I have always wanted to play this version of the game. It’s indescribably better than trying to play it on an actual Nintendo 64 or even emulated.
I’ve played it for about two hours, and the only hitch I’ve noticed is the midi ost can stutter. If you swap it for OPL, it’s fine, though.
You might be thinking Sega CD, which had re-releases of Ecco, but not the 32X.
Yeah, it got a port on the N64.
When Retro-bit announced their licensing partnership with Sega, I was really excited. I got their first wave Saturn USB pad, and I now have a Big 6 that combined a 6-button pad with the style of the 3-button Genesis pad. Still waiting for that dual analog variant they promised though…
It was around the same time I think that Retro Fighters came out with a new original port Dreamcast controller, the Striker. Awesome controller. I got a Raphnet adapter just to use it on pc from time to time.
Then there’s the arcade stick I custom built for the specific purpose of authentic arcade gaming at home. Uses a Suzo Happ lever (even though they used to be made by Industrias Lorenzo), and Industrias Lorenzo buttons.
If a don’t need an analog stick, my go-to has been the Hori Fighting Commander Octa. It has a stick, but I don’t use it often. The buttons are microswitched and it feels great.
If I do need the sticks, Series X controllers are fine, generally.
While not a straight ready-to-go port…exactly, I was really impressed by DeltaTouch and QuadTouch. It ports over a bunch of id software sourceports to Android making it possible to play not only Doom, Heretic, and Strife, but Quake and Hexen II - most with mod and controller support.
There is a little bit of prep involved - eg. you still need legal copies of stuff, and you will need to move files around on your device, but otherwise not bad.
Have you heard the SpoonyBard 32X Remixes?
It was used as the OST for the 32X Resurrection Romhack
Unpopular opinion, but I just get a solid side panel and do minimal to no cable management. I don’t care about rgb or if the insides look pretty.
Steer clear of the fans and it’s all good.