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Joined 2 years ago
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Cake day: June 15th, 2023

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  • it’s a lot easier to find someone who thinks they can do it than it is to actually successfully do it yourself

    That’s pretty much what I said, though. That’s the core of the scam. You sell something you know to be worthless to someone too ignorant to understand that. Maybe I’m just extremely ignorant and naive in matters of business, but selling a fake company like that seems no different than selling pyrite to someone who can’t tell it apart from gold.


  • I get that, but who would want to buy a company that’s never been profitable? It smacks of a scam. “Hey, bro! Buy my company! It never managed to make any money for me, but it’ll be highly profitable for you!” Sounds like the company founder is looking to pull a fast one and laugh all the way to the bank while their investor is left holding the bag.

    The only way I can see this working is if the idea is to build a large user base by offering a good user experience, i.e. not monetizing the platform very much, just enough so that it barely pays for its own operating costs. Then you sell that user base to someone else for the express purpose of shoving tons of ads down everyone’s throat. In that case it’s still a fast one, only in this scenario the users are the victims. But even then I’m skeptical. If that’s the plan, why sell the company instead of enshittifying your platform yourself?





  • Eh, Starsector is a very different kind of game. And I don’t just mean the fact that it’s top-down 2D, it’s much more of a management game. Freelancer is very aptly named - you’re just one guy in one space fighter doing your thing. It’s a space shooter first and foremost. If you try to play Starsector that way, you’re going to hit an impenetrable wall very quickly. You need a fleet, and the larger your fleet, the less significant your own personal contributions in battle. But the game also limits your ability to command your fleet pretty severely, so the further you progress, the more your agency shrinks to just moving around on the map between combat encounters that mostly play themselves. I can’t recommend Starsector to… well, anyone, to be honest.






  • The free work Reddit moderators do has been valued at $3.4 million annually

    That seems an extremely conservative estimate to me. The linked article says:

    The team recorded the work done to keep 126 subreddits moderated for an average of 142 days, and analysed automated logs generated whenever the 900 human moderators took an action.

    In total, more than 800,000 actions were recorded. Some actions contained full timestamps of when work began and ended; others only contained a single timestamp – for removing a post, say – and so the time taken was estimated at what the researchers believe is a lower bound.

    The median amount of time any individual spent working daily is 10 seconds, but the top 10 per cent of moderators spent between 3 and 40 minutes working for Reddit. Two in every three actions were taken by the top 10 per cent of moderators.

    There’s a major problem with this methodology, which is the assumption that a moderator is not working unless they’re taking an action. But that’s not the case, is it? Sitting around keeping an eye on things and not doing anything because no action is currently required is still work! Just like a security guard. You pay them for all of the 8 hours they spend watching your stuff every day, not just for the thirty seconds a month spent actually apprehending thieves.

    According to this Reddit post, there were over 70K moderators on Reddit six years ago. Even if they were only paid the US minimum wage of $7.25 per hour and each of them on average only spent fifteen minutes a day keeping an eye on things, it would still cost Reddit almost fifty million dollars annually. And that’s based on a number that’s six years old, which is certain to have grown a lot since then.

    So yeah, Reddit is benefiting from free labor a lot.