What about VRR on mutli-monitor setups?
I love indie games and fantasy
What about VRR on mutli-monitor setups?
Am I to believe that cheaters would install Linux, just use a cheat in a game?
You seem to severely underestimate the extreme lengths cheaters will go to in order to cheat. Not only are modern cheats very expensive (like 20+ dollars per WEEK subscriptions), but the ones that are the hardest to detect require a second PC connected to the main PC using a direct memory access module so that the cheat can read the game’s memory in a way that is impossible to notice for the Anti-Cheat running on the game PC. On top of that they spend time and money on stolen/farmed accounts, spoofing hardware and phone numbers, and buying entirely new PCs when they get detected and banned.
Installing Linux is a tiny obstacle compared to all the other shit these losers are willing to go through in order to cheat.
Twitch is veeeeryyy slooowlyyy transitioning to AV1 for their livestreams, maybe that’ll work better than h.264 whenever it’s ready.
Sony would rather flush hundreds of millions of dollars down the drain that was Concord than give fans one of the easiest layups imaginable by putting Bloodborne on PS5 and PC
https://www.amazon.de/dp/B0CJF6CFLP
This is the one I bought, it was discounted to 220€ when I grabbed it.
So far I haven’t needed mass storage. The Mini Pc itself has a 1TB nvme drive, which I could expand upon since there’s space for another 2.5 inch drive inside the case, plus USB ports for external drives. Obviously not close to a real NAS, but again, so far I have not had any need for that.
I bought a cheap mini PC with an Intel N100 processor as my entry into self hosting, so far it absolutely crushes every task I’ve thrown at it
I disagree, I think this ban sets a bad precedent. What governments should do is pass stricter data protection laws, as well as banning the many addictive design patterns that manipulate people into scrolling for hours and hours. For example infinite scroll. Imagine how much less people would doom scroll if they had to manually click “yes, I want to continue to page 7 of my twitter feed”
Yeah, they’ve said they want a generational leap in power without affecting battery life. Also, Valve makes money from people buying games on Steam, Lenovo is a hardware manufacturer that makes money from people buying their hardware, so they’re going to release a new model every year or so.
I paid for the whole game I’m gonna play the whole game
Just FYI, you can easily delete videos from your YouTube watch history, and then you will no longer get recommendations based on the videos you deleted.
Or actually buy albums lol
What about January? Looking pretty quiet over there.
There are surprisingly many great 3D platformers coming out atm. Last year we had Pseudoregalia, Cavern of Dreams and Corn Kidz 64. This year we’ve had Penny’s Big Breakaway and The Big Catch: Tacklebox, which itself is a free demo/prologue chapter for The Big Catch, coming out next year (and is also my most hotly anticipated upcoming game, even more so than Hollow Knight Silksong. I mean just look at that trailer and tell me the vibes aren’t peak!).
It’s a good time to be a fan of 3D platformers.
Afaik most Denuvo cracks are actually just bypasses, as in Denuvo is still there and running, it’s just tricked into thinking everything is fine. However there are plenty of games that launched with Denuvo but had it removed through updates some time after launch that allow us to compare: https://youtu.be/07NMuobVVwQ
Yeah, I’m really bad at structuring my writing and coming up with ways to phrase some things, especially when starting with a blank page. Having an existing base to work off of and edit helps me immensely.
But it is required that you organize your library directories by artist/album.
That’s what killed Jellyfin for me, I have like 6000 songs in a flat folder and I’m not gonna spend the time to reorganize all of that lol. Navidrome recognizes albums etc by tags, so that works better for me.
2.5 years ago there were a lot more games still targeting last gen consoles as their minimum baseline. Newer games that are current gen consoles only tend to fare a lot worse on steam deck.
My guess is that at best they’re going to mirror all the merges happening in the main godot repo with the only difference being the custom branding, but even that they will probably lose interest after a few months and peter out. I highly doubt there’s going to be any unique developments or improvements. And even if they do? The main Godot repo could just yoink them right back lol.
Highly depends on the type of game. For First person shooters, 120+ fps is a must. I skipped the more recent CoDs because I couldn’t get them to run at that target consistently enough on my PC without turning them into blurry DLSS smear.
Racing games, where motion is typically always going in one direction with only smooth direction changes, a lower framerate is fine (like 60 to 80), although the added smoothness from high framerate is obviously still nice.
Slower paced or turn based games I’m fine with going as low as 40 FPS, as long as it’s consistent without drops and frame pacing issues.