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Cake day: July 1st, 2023

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  • Right, if you keep the water at the temp you want what you’re cooking in it, as heat transfers from the water to the food, you just heat the water a little more. Eventually, the food is entirely exactly the temp of the water, with no possibility of getting hotter, so the food can’t get overcooked even if it sits longer than necessary. Usually, you’ll quickly finish something after it’s done, like less than 1 min from sous vide to plate. It’s good when you have time to do the prep work but don’t have time just before the meal to do all the cooking, especially if you wanted to serve a lot of guests. Also, if someone likes food cooked to a certain doneness but is bad at judging it.




  • Ok, if you are against hard feelings, cross off anything that is directly competitive, that would be any game where players directly and willfully interact with each other in a way where one gains while another loses as part of the core gameplay. To varying degrees things like blood rage, root, monopoly/solarquest, everdell, 7 wonders, clank, carcassonne, ticket to ride, dominion, etc.

    If your group must have competition, you’ll need to stick to independent competitive games, this is anything where players are primarily taking actions in their own space and are progressing largely independent from each other. Example recommendations include things like Quacks of Quedlinburg, Shifting Stones, most roll and writes (welcome to series, cartographer with a minor exception), cascadia, verdant, etc

    If you can do without competing with each other, cooperative games are definitely the way to go to minimize hard feelings (it’d only come up then if someone thought another player did something suboptimal causing a loss). The variety here is actually pretty large: simple trick taking games like The Crew series Information sharing games, like Mysterium “Combat” games of all complexities (generally ascending: Lord of the rings storybook, marvel united, D&D board games, Heroquest, Stuffed fables, Atlantis Rising, legends of andor, horrified, Arkham horror, marvel champions, mansions of madness 2nd edition, spirit island, Gloomhaven) Mystery/puzzle games (Adventure Games series, Exit The Game series, Animals of Baker Street)

    I’d also like to call out 2 other games specifically: Stella, while it is a 1 winner competitive game where your score depends largely on other players, the push your luck and prisoner’s dilemma aspect of how you earn points I think largely removes the feel bad aspect of competition. Kitchen Rush: pure cooperative, but it’s also a real-time game where everyone is taking simultaneous actions to run a restaurant in 4 real time minutes stretches.








  • Science Fiction is largely used as an allegory to explore the real human condition in a way that is parallel to political and cultural topics of the day without the inherent baggage that people would bring to exploring the real topic.

    While the original quote and topic is about deploying a military as a policing force, it actually also holds true in the reverse as well, as policing forces shift towards an adversarial militarization against their community, leading directly to the issues you raised in the first comment about the failure of them to live up to the “protect and serve” motto.

    While fictional events aren’t real, they are written by real people with views, desires and goals. Good writers will have internal consistency for their characters and try to ensure their external interactions have the authenticity of the ring of truth, because that’s how people will relate to the characters and story.

    Good fiction is just a random meaningless story, it’s a platform for education and safe exploration of the real human condition.







  • I guess some people’s point is that if the automated restrictions that come with those aren’t used maliciously or commonly problematic, it shouldn’t really be a big deal for it to exist. In fact, that they do exist is probably a good thing because it prevents amateurs from making potentially hazardous mistakes, given there really aren’t any other controls on who can operate them.

    From the sound of your initial post, it sounded like you were primarily building your own to evade these automated restrictions, but I’m going to assume you’re more of an enthusiast and just don’t add those features to what you build, and you build things for that intrinsic joy and customizability. If true, I think given your level of familiarity and expertise, that feels generally reasonable.



  • So for 1, here’s a pretty explicit quote where he does speak out against the harassment “I call on everyone to reject harassment in all its forms.” @cynicalbrit (first comment).

    Definitely unfortunate that while he was attempting to champion the cause for a discussion on ethics (which he had been involved with for years when that all happened), the mantle got co-opted by a bunch of terrible people. But at best I can only blame him for thinking he could right the ship at that point, and that’s not a large enough mistake for me to define him by.

    He definitely didn’t “yell into camera”, both because he was just projecting his voice (I’m constantly confused when people can’t distinguish loud from yell) and most videos didn’t actually feature a camera shot. He was known for a lot more than his criticisms for devs for things like 30 FPS locks: he was an excellent color commentator for SC2, he prolifically provided coverage for indie games and was a huge consumer advocate.

    As he relates to the topic at hand, he was a giant reliable source of gaming recommendations of his day and it’s disingenuous to suggest there haven’t historically been highly influential, reliable and quality creators to assist people in discovering games.