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Cake day: July 1st, 2023

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  • Mathazzar@lemmy.worldtoRPGMemes @ttrpg.networkFight me on it
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    7 months ago

    Your number 2 is based around cultural, not species differences. Two humans raised in two different cultures could end up very different.

    There could be two tribes of goblins. One that began eating people out of desperation and now just do it because it’s tradition. The other could have grown up in close relationships with their nongoblin neighbors and are seen as a valuable part of their region.

    So untying evilness to their race isn’t being race blind or pretending people down have struggles - it’s removing the shoehorning that occurred.





  • Personally, I’d like to see a bit more adjustment in ship abilities.

    It feels like they’ve got active abilities on every ship you have to press to get them using their full potential. Even if they have adjusted the length and timer of the cool down, It doesn’t feel very good to me that way.

    Red alert 3 kinda killed me because every unit had an alternate mode or active ability I had to use and target on enemies. If you weren’t constantly toggling abilities on all units or making use of these targeted abilities you were going to get rolled.

    I’m hoping we can move some of these abilities over into researchable passives. It feels like adding all these activatables is ment to increase the skill ceiling for competitive gaming, which I can also see how that may be beneficial.