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Joined 2 years ago
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Cake day: June 14th, 2023

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  • I may be old fashioned, but I love to start in a tavern. It’s a place that can have a lot of npcs hanging around that can be introduced and then reappear later in the adventure.

    Usually I prefer to start with the party already formed, or have the characters have a connection between each other from before the start of the adventure. Imo it speeds up the initial stages of the game and gives everyone a preexisting reason to be in the party.

    I had some pain in the past with players that didn’t want to find a reason for their character to join the party, and asking them to have one as a prerequisite can help to filter too mich edginess from the scene.

    I also like to start with combat or some other dangerous situation. I start with some talking and a breef introduction to the aim of the adventure, then have something unexpected interrupt the talking, a fight, then back to the talking.


  • Right now, macOS. Switched to it when I started uni and I’m never going back to Windows. The main reasons are:

    • unix based
    • generally easier to manage software
    • the OS itself has most of the basic utilities already packed in and most of them with the right features. I rarely felt the need to install new software to cover lacking parts.

    Also, generally stuff is packed fairly well, with care for user experience.

    I will say, I’m dipping my feets in linux as well, and it looks like a lot of distro now are mature and accessible. If I ever were to buy a second pc I would seriously consider the penguin.



  • I suppose the solution IS to spend one session on it. You need to check if everybody is alright with all rhe changes and the best way to do it is in a session 0.

    I suggest sending them the pdf early and then discussing together.

    Also, from my personal experience, it’s better to introduce homebrew rules slowly. People get overwhelmed by a lot of stuff all together. You can discuss the overall plan at the beginning and then itroduce the rules one by one session after session.