

Nokia is a mobile infrastructure giant. They are just mostly business to business, so like Texas Instruments they are rather easy to mistake for being small.
Nokia is a mobile infrastructure giant. They are just mostly business to business, so like Texas Instruments they are rather easy to mistake for being small.
Live service games are not only balanced around tedium, they are designed around tedium. Without it people wouldn’t buy boosters etc.
Adapting the meta faster than people can catch up and letting people pay to keep up simply switches the game from balance by tedium to straight up pay to win. Or pay to play optionally, at least, which live service games heavily push you towards doing.
People will chase the meta regardless. Balancing a game by introducing tedium often results in people merely finding the game tedious.
Why the fuck would that be understandable lmao
Well this is rather ironic. I’m thinking of the Opium Wars back in the day.
Yeah it is kind of dumb that you can turn from being non-profit to for-profit if it turns out you’ve struck gold. Cheapens the value of non-profits everywhere if they can turn that around whenever they feel like it.
In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.
And then every other part of the game encourages you to goof around.
Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).
I think daggerfall had you on actual timers so if you weren’t at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.
Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.
I’d much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.
If they don’t then they might lose the Brazilian market and who knows what comes after. It’s less about what Apple wants to do and more about what they might be forced to do.