I think it’s hard to make an engine that lives up to today’s gamers standards. I mean, engine building is hard either way.
There is always Open 3D, but having some association with AWS probably sullies it’s name.
Eh, they’re not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda’s notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.
Developers need to stop using Unity AND Unreal. I miss in-house engines.
I think it’s hard to make an engine that lives up to today’s gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it’s name.
Eh, they’re not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda’s notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.
Thank you for the link, that was an interesting read
As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.
Go play Farming Simulator or DCS World for 10minutes and you’ll change your mind
Or any Bethesda game.
just use godot jfc