• Squids@sopuli.xyz
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    1 year ago

    Rival developer? Please, I’m pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one

      • ZILtoid1991@kbin.social
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        1 year ago

        It has a text rendering subsystem for bitmap fonts, so as long as you either get the fonts for it (either by converting them from old bitmap fonts, or from new vector fonts), you can. It also has a GUI system, which might be good for either text-based games too.

        Android support is planned, but currently low-priority due to other things I need to take care of. Audio is likely taken care of for the most part through ALSA (hotplugging would probably crash the audio thread as of now), and until I don’t move things away from SDL to my own solution (iota), it wouldn’t be too hard to port (also I will add Android support to iota, either by directly interfacing with it, or using an x11 translation layer). If someone would join, I could speed up the process to it, maybe even add things like MacOS and iOS support (D code has been successfully ran on PS4/5 and Xbone/XBS, reportedly even on the Switch).

  • Pyro@pawb.social
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    1 year ago

    Sounds like unity doesn’t want any new devs to go over to them and for the ones who did to start moving away to other engines.

    Ask for x per purchase would at least get less backlash but I guess they couldn’t track that as easily

  • voxel@sopuli.xyz
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    1 year ago

    btw i predicted the whole thing a month ago
    i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity… while in shower… for some reason)

  • popemichael@lemmy.sdf.org
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    1 year ago

    I can see a lot of people switching away from unity due to this.

    It’s sad that I wasted my time learning the engine a few years ago.

  • wolo@lemmy.blahaj.zone
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    1 year ago

    breaking news: if you spend thousands of hours building a house of cards on top of a rug controlled by a company whose best interests do not align with yours, don’t be surprised when they hold your work for ransom and threaten to pull it out from under you

  • Queen HawlSera@lemm.ee
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    1 year ago

    Yeah I can’t see this policy staying legal for long. Even if it wasn’t blatant Highway robbery, Don’t these tech companies have lobbyists that can push to ban this kind of shit? Because this screws over the company and not the fan base. I mean Publishers are going to have a hard time finding Talent if they want a game based in unity, but the developers are worried about being bankrupted simply because too many people are trying to get the game working by uninstalling and reinstalling it.

    And what if the company is already defunct, but their game is still on Steam because the publisher owns the ip? Who exactly is going to Pony up?

    • sag@lemm.ee
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      1 year ago

      Everytime someone install a Unity game. Dev have to pay the Unity.

          • Gormadt@lemmy.blahaj.zone
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            1 year ago

            I recommend Godot

            It’s pretty simple to learn IMO and I’m a layman for sure

            And I hear the documentation has only gotten better with time

          • Ms. ArmoredThirteen@lemmy.ml
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            1 year ago

            Unity used to be so much better it’s depressing how far they’ve fallen. Been using it since around 2012 but guess it is time for me to move on too.

        • BougieBirdie@lemmy.blahaj.zone
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          1 year ago

          Unity used to take a royalty if you earned over a certain amount, I think it was 100k USD/yr. I couldn’t tell you the exact percentage, but I seem to recall it was significant, similar to your platform fees which on Steam is like 30%

          They discontinued that years ago though. Now it’s free if you’re under the $100k threshold, but once you go over you have to upgrade your license at a cost of a couple grand per seat per year.

          The per-install fee is taking effect Jan 1, 2024, but I believe you’re still going to have to get an upgraded license after you hit the threshold. This is a fee on top of fees.

      • Ms. ArmoredThirteen@lemmy.ml
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        1 year ago

        Only occurs after the game reaches a certain amount of revenue within the last year. Not defending it this is a terrible change but there is still a degree of wiggle room for free games or VERY small indie games.

        • Elderos@lemmings.world
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          1 year ago

          In practice it mostly affect studio making over 1M in sales per year. The download fee only occur on pro users past that threshold. The fee is so ridiculous that they’re basically forcing devs to get pro, but that was kinda already a thing anyway. For studios malong over 1M a year, well they gotta pay up unfortunately. Unfortunately 1M per year ins’t that much for a middle-sized studio, but small studio are barely affected by this change.

          • I Cast Fist@programming.dev
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            1 year ago

            The download fee only occur on pro users past that threshold

            Free (Personal) and Plus users also have to pay, and their threshold is lower than for Pro/Enterprise users: 200k lifetime downloads and 200k dollars earned in the past year, vs 1million for the pro.

  • I mentioned this in a thread on the news article posted somewhere around here and it was pointed out that they do claim to have preventative measures for this exact scenario. They didn’t detail what that was, however. It could still be (and likely would be) inadequate and certainly not fool proof.

    • Neato@kbin.social
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      1 year ago

      That would (rightfully) kill Unity. When you try to buy a Unity game on Steam, the purchase interface has a $0.20 charge and a big warning that another $0.20 would be charged for every install.

      It won’t stop people who want to play the game, but it will absolutely chill people’s purchasing of something knowing it will arbitrarily charge you for using the product.

  • Queen HawlSera@lemm.ee
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    1 year ago

    Unity is getting sued.

    Wouldn’t be surprised if there was already multiple lawyers lining up to take the case