I’ve tested it in several games and had good results, especially in those that are CPU bound and vary in frame rate a lot. below are my qualitative results from different games. My monitor is 180hz 1440p, frame gen is on it’s default settings, and when using fixed mode I cap my fps at 90.
Teardown: Keeps the game looking smooth even when doing higher amounts of destruction, looks better than a fixed multiplier because of the high variability of the game’s performance depending on the situation.
Helldivers 2: Slightly worse artifacting, also slightly smoother when in extreme situations with lots of enemies on screen. I prefer a fixed multiplier because of the lower artifacting, but its honestly about the same.
GTA V Enhanced: For some reason adaptive frame gen gives me unplayable levels of input lag in GTA 5, and unstable frame rates, whereas a fixed multiplier works fine.
Noita: the exact same.
anyone else have thoughts on this update, or lsfg in general?