• MurrayL@lemmy.world
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    1 day ago

    Sadly that’s often the way of things in games - writers brought in far too late, when the bulk of the game design is already done, and being told to ‘just write something that connects these levels together’.

    • glimse@lemmy.world
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      1 day ago

      I’m fine with that for most games. I don’t need a strong story if the gameplay is great, it’s more of an added bonus.

      And that’s never true in reverse. I REALLY wanted to play The Witcher 3 for the story but I hated the combat too much

        • glimse@lemmy.world
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          1 day ago

          To each their own, the only time I really care about it is when my in-game decisions affect the story.

          I play games for the interactivity of it so if the story is told “passively,” I don’t really care how good it is as long as it’s not obtrusively bad

          • RubberElectrons@lemmy.world
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            1 day ago

            Sure, just love a good LA noire or bioshock.

            Popping people in the head repeatedly over the internet just seems like a waste of time to me.

            No judgement if you like that, just wanted to counter that “the reverse is never true” part in your earlier comment.

    • Fondots@lemmy.world
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      1 day ago

      I have a few friends who used to go to game jams, events where you get a bunch of people together, split them up into groups, and give them a set amount of time (usually a day or a weekend) to make a video game.

      Most of the people who went to these were programmers of course, and there were a couple in my friend group who were techy people as well, but mostly they were writers, artists, and musicians.

      And the groups they ended up in usually handed up doing pretty well. Having the whole team there and involved from the get-go helped them make a pretty polished game, where a lot of the groups that didn’t have that ended up with music, writing, or visuals that felt kind of tacked-on as an afterthought.