This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.

Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

  • Gladaed@feddit.org
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    14 hours ago

    Wasting time on metrics that don’t matter is waste. I get and agree with mobile/web constraints. I did not consider them.