Yeah, I think artistic “rule of cool” is going to be interesting in the coming years as RT becomes more common. That said, just as rasterization lighting has a lot of fakery to make it look good, I wouldn’t be surprised if some level designers/lighting artists bend the rules a bit to make lighting behave how they want instead of slavishly following how reality would work (the idea that comes to mind is off-scene light sources where rays can enter the scene by passing one-way through some geometry). As usual the skill is in performing the trick without anyone noticing.
That’s the thing with it being software rather than reality, you can tell it to do what you want, which should also include non-photoreal styles. As far as I can tell ultimately it’s all maths and rules.
Yeah, I think artistic “rule of cool” is going to be interesting in the coming years as RT becomes more common. That said, just as rasterization lighting has a lot of fakery to make it look good, I wouldn’t be surprised if some level designers/lighting artists bend the rules a bit to make lighting behave how they want instead of slavishly following how reality would work (the idea that comes to mind is off-scene light sources where rays can enter the scene by passing one-way through some geometry). As usual the skill is in performing the trick without anyone noticing.
That’s the thing with it being software rather than reality, you can tell it to do what you want, which should also include non-photoreal styles. As far as I can tell ultimately it’s all maths and rules.