alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up166arrow-down11cross-posted to: games@sh.itjust.works
arrow-up165arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agomessage-square13fedilinkcross-posted to: games@sh.itjust.works
minus-squareTwoBeeSan@lemmy.worldlinkfedilinkarrow-up3·1 year agoI miss burnout. Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.
I miss burnout.
Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.