nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1217arrow-down11cross-posted to: pcgaming@lemmy.ca
arrow-up1216arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square35fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareAChiTenshi@sh.itjust.workslinkfedilinkEnglisharrow-up37·1 year agoI think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
minus-squaregolden_zealot@lemmy.mllinkfedilinkEnglisharrow-up11arrow-down1·1 year agoMarx’s theory of alienation rings a bell: https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation
I think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
Marx’s theory of alienation rings a bell:
https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation