Total sales for Dragon’s Dogma II have surpassed 2.5 million units, Capcom announced. Cumulative sales for the Dragon’s Dogma series have surpassed 10 million units.
This is really disappointing. The game does give off GOTY vibes until you realize big issues like only having one save file you can fully control, intentially vague dialogue for key quest details, and bad AI. All of which just happens to encourage mistakes that can only be fixed using items which are very limited without microtransactions. Its like an MBA took over in the final phase of development and made it a sleazy moneygrab. The fact that it is a hit means we can expect more developers to adopt this tactic and take it further. Capcom has become EA.
Thankfully I was able to get a refund on Dragons Dogma and used that money to buy Rise of the Ronin. Was not disappointed. They are very similar games but Rise of the Ronin has all the QoL features gamers have come to expect like unlimitted fast travel and saves.
While occasionally I wish I could save scum when I make a mistake, I’ve gotten through rough patches. I will say the performance is lacking sometimes, hopefully that will iron out in time. One save file can be a pain, but you can rebuild your character in any way you’d like throughout the game, and there is NG+. But I have 10 wake stones and 20+ ferry stones. They aren’t THAT limited without buying them. This just encourages me to explore more and think about my combat a little more thoroughly. I’ve run the same roads over 10 times and I’ll still find a new path to a seekers medallion or a cave I hadn’t gone through on the 11th time. I’ve only used 1 wakestone and that was because I fell a half a mile and ended up somewhere I hadn’t explored yet.
The game is not bad, it’s just built different. GOTY? I don’t know about that yet. But to be ‘disappointed’ that a game you didn’t like is selling well is nonsense. The micros are irrelevant as far as I can see with the stockpile of those items I have, and while I don’t like the idea of them being slid in there, it’s not predatory like lootboxes in some games.
It absolutely is. Wakestones are limited without microtransactions and there are plenty of poorly explained quests where one could easily kill something they shouldn’t. It happened to me. I even saved right before to try and be safe only for the game to autosave over the second the npc attacked me. The only save you have full control over is your second save tied to the inns, which are expensive and inferior to camping due to the buffs camping provides.
But not that limited, you can find the shards and even wakestones from playing the game. Even the MTX alone you can only buy 5 max, which isn’t enough to ever make a difference in the game.
This is really disappointing. The game does give off GOTY vibes until you realize big issues like only having one save file you can fully control, intentially vague dialogue for key quest details, and bad AI. All of which just happens to encourage mistakes that can only be fixed using items which are very limited without microtransactions. Its like an MBA took over in the final phase of development and made it a sleazy moneygrab. The fact that it is a hit means we can expect more developers to adopt this tactic and take it further. Capcom has become EA.
Thankfully I was able to get a refund on Dragons Dogma and used that money to buy Rise of the Ronin. Was not disappointed. They are very similar games but Rise of the Ronin has all the QoL features gamers have come to expect like unlimitted fast travel and saves.
While occasionally I wish I could save scum when I make a mistake, I’ve gotten through rough patches. I will say the performance is lacking sometimes, hopefully that will iron out in time. One save file can be a pain, but you can rebuild your character in any way you’d like throughout the game, and there is NG+. But I have 10 wake stones and 20+ ferry stones. They aren’t THAT limited without buying them. This just encourages me to explore more and think about my combat a little more thoroughly. I’ve run the same roads over 10 times and I’ll still find a new path to a seekers medallion or a cave I hadn’t gone through on the 11th time. I’ve only used 1 wakestone and that was because I fell a half a mile and ended up somewhere I hadn’t explored yet.
The game is not bad, it’s just built different. GOTY? I don’t know about that yet. But to be ‘disappointed’ that a game you didn’t like is selling well is nonsense. The micros are irrelevant as far as I can see with the stockpile of those items I have, and while I don’t like the idea of them being slid in there, it’s not predatory like lootboxes in some games.
This isn’t true.
It absolutely is. Wakestones are limited without microtransactions and there are plenty of poorly explained quests where one could easily kill something they shouldn’t. It happened to me. I even saved right before to try and be safe only for the game to autosave over the second the npc attacked me. The only save you have full control over is your second save tied to the inns, which are expensive and inferior to camping due to the buffs camping provides.
But not that limited, you can find the shards and even wakestones from playing the game. Even the MTX alone you can only buy 5 max, which isn’t enough to ever make a difference in the game.
You can get multiple full wakestones from a single drake fight
…people use wakestones? I’ve been saving aggressively and loading the last save …