That’s neat and all, but I will be incredibly surprised if even a tiny fraction of those players are still playing it in 6 years (which is how long DRG has been around). I haven’t played Survivor, but the reviews don’t really paint it in a super good light, compared to other similar games… claims that the upgrades are uninteresting and there’s not much to differentiate the characters and the balance feels off… Early access problems, hopefully, but we’re talking about player counts for an early access game, so that’s what we’ve got to work with. It seems like it’s just riding on the coattails of the DRG name, for the most part. If you compare it to the player counts for othersimilargames, it’s doing surprisingly well out of the gate, yet reviews ~10-15% poorer than those other entries did at the same point in their life cycle, which suggests maybe it’s being bought for the name, not the gameplay.
It’s funny that they call out the lower price as being what’s drawing people, because $10 is actually on the high end for ‘bullet heaven’ games. Most drop in the $3-$8 range.
Anyway, point I’m trying to make is that they’re comparing apples to oranges, these oranges just happen to have been marketed very well to apple fans.
Super Mario 2 wasn’t relying on players making additional purchases for a portion of their revenue, though. They didn’t care if you bought it and quit playing it the same day.
I have never played the original DRG, but I really enjoyed the free beta or whatever that they had for Survivor last year, and having even more fun now with the early access build! I have not had this much fun with this type of game since Brotato.
That’s neat and all, but I will be incredibly surprised if even a tiny fraction of those players are still playing it in 6 years (which is how long DRG has been around). I haven’t played Survivor, but the reviews don’t really paint it in a super good light, compared to other similar games… claims that the upgrades are uninteresting and there’s not much to differentiate the characters and the balance feels off… Early access problems, hopefully, but we’re talking about player counts for an early access game, so that’s what we’ve got to work with. It seems like it’s just riding on the coattails of the DRG name, for the most part. If you compare it to the player counts for other similar games, it’s doing surprisingly well out of the gate, yet reviews ~10-15% poorer than those other entries did at the same point in their life cycle, which suggests maybe it’s being bought for the name, not the gameplay.
It’s funny that they call out the lower price as being what’s drawing people, because $10 is actually on the high end for ‘bullet heaven’ games. Most drop in the $3-$8 range.
Anyway, point I’m trying to make is that they’re comparing apples to oranges, these oranges just happen to have been marketed very well to apple fans.
Idk, when i got super mario 2 on the nintendo, i never wondered if i’d still play super mario 2 in 6 years.
Super Mario 2 wasn’t relying on players making additional purchases for a portion of their revenue, though. They didn’t care if you bought it and quit playing it the same day.
Are you implying this game has microtransactions or something?
I have never played the original DRG, but I really enjoyed the free beta or whatever that they had for Survivor last year, and having even more fun now with the early access build! I have not had this much fun with this type of game since Brotato.
Can confirm the balancing is whack. Permanent upgrades are also basically useless (very miniscule difference for a high price)
There’s no point where you’re overpowered which is the most fun part in these types of games