That’s neat and all, but I will be incredibly surprised if even a tiny fraction of those players are still playing it in 6 years (which is how long DRG has been around). I haven’t played Survivor, but the reviews don’t really paint it in a super good light, compared to other similar games… claims that the upgrades are uninteresting and there’s not much to differentiate the characters and the balance feels off… Early access problems, hopefully, but we’re talking about player counts for an early access game, so that’s what we’ve got to work with. It seems like it’s just riding on the coattails of the DRG name, for the most part. If you compare it to the player counts for other similar games, it’s doing surprisingly well out of the gate, yet reviews ~10-15% poorer than those other entries did at the same point in their life cycle, which suggests maybe it’s being bought for the name, not the gameplay.
It’s funny that they call out the lower price as being what’s drawing people, because $10 is actually on the high end for ‘bullet heaven’ games. Most drop in the $3-$8 range.
Anyway, point I’m trying to make is that they’re comparing apples to oranges, these oranges just happen to have been marketed very well to apple fans.
Idk, when i got super mario 2 on the nintendo, i never wondered if i’d still play super mario 2 in 6 years.
Super Mario 2 wasn’t relying on players making additional purchases for a portion of their revenue, though. They didn’t care if you bought it and quit playing it the same day.
Are you implying this game has microtransactions or something?
Can confirm the balancing is whack. Permanent upgrades are also basically useless (very miniscule difference for a high price)
There’s no point where you’re overpowered which is the most fun part in these types of games
I have never played the original DRG, but I really enjoyed the free beta or whatever that they had for Survivor last year, and having even more fun now with the early access build! I have not had this much fun with this type of game since Brotato.
I had a copy of Survivor from the high seas and typically like games like this. Enjoyed couple playthroughs and ended up buying it from Steam. Been enjoying it so far, but it def needs work, hence it being in Early Access. My biggest gripe is the countdown needing to get back to the ship after the boss is killed on each stage. A lot of the times, you take damage just trying to get back.
If anything is interested, here is the roadmap for the game - https://rogueliker.com/deep-rock-galactic-survivor-roadmap/
- Upgrading Bosco, the companion that follows you, if their first goal
- After that, working on a new biome
- Overclocks & Artifacts are next
- Mutations
- Other things
its mindless fun for $10.
While still an early access title, I very much have enjoyed the time I’ve put into Survivor so far. It channels the spirit of DRG well while being a great Vampire Survivors-like. An easy recommend for $10
It’s fun. Fyi, no multiplayer tho. If there’s a game that needs a 2p mode like vampire has, this is it.
As someone who has not played DRG, was it roguelike as well, or is this now a roguelike spinoff?
The original is not a roguelike, although it has some elements in common. You go into a procedurally-generated series of caves in a team of 1-4, shoot a bunch of bugs, mine a bunch of rocks, and complete the mission and return to base after ~30 minutes. You can use what you got in the mission to buy permanent upgrades for the four classes. The only penalty to dying and failing the mission is that you don’t get much of a reward from that specific mission
The trailer kinda looked…generic. The original computer game is very fun, and the board game is excellent.
I swear the last half a dozen games I wishlisted have all been early access. I refuse to pay for a game to be a beta tester. I can’t be the only person who dislikes this approach to modern game releases.
If it’s done well, it’s an excellent process. It lets smaller studios start getting paid earlier, which helps significantly. It also lets them establish a strong feedback loop with their player base.
Factorio is an excellent example. The player base provided instant feedback on the gameplay, as they brought in more features. They also weren’t afraid to change things that didn’t quite work as well as planned. It also helped guide where to focus efficiency efforts.
Unfortunately, a number of big companies have jumped on the bandwagon. They don’t quite get what early access is good for, and just use it as an excuse for bugs, as well as to drum up cheap advertising.
Another great example is Project Zomboid.
I think they’re the worse example of early access.
It’s a stable game for years. And the early access title is hurting it.
Move it to the Terraria’s and Minecraft’s of the world, and continue releasing new features, rather than this purgatory of refusing to call it a “completed” game.
I really liked DRG. Have maxed out all the classes and enjoy carrying people through Haz5 and EDD. However, DRG:Survivor from the very first announcement just seemed like nothing more than a cash grab to me and made me uninterested in it.