• Annoyed_🦀 @monyet.cc
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      1 year ago

      They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.

    • Strykker@programming.dev
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      1 year ago

      Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.

      A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.

      • pokemaster787@ani.social
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        1 year ago

        Usually that affects businesses that either provide an online service, so their costs spike massively

        It was reported they were spending half a million USD a month on server costs. A lot of the servers are player-hosted but there are also official servers hosted by PocketPair. Half a million won’t immediately crush them with their current sales numbers but it isn’t great either.

        Honestly no idea why they even have official servers.