There’s not a lot that kills my faith in a game like a studio having two active early access games with premises people are interested in, but that need work, and deciding that promoting a third new game is a better use of their time.
They gone viral and try to use their viral power to push as much to gain the capitals back. Yes it’s not healthy and it could all go south really quickly if they don’t manage it well. Viral go up and boom quickly but to sustain it is hard. You need actual good game loop and mechanics to keep player coming back for content drip.(assuming not live service game.)
If they actually built out the viral success, they could sell a lot more copies over time.
I’m not convinced pushing another game now is going to generate more revenue than it discourages, especially with the pretty visible dissatisfaction people have for Craftopia being replaced. It’s definitely lowered my interest, though it’s entirely possible I would have never bought it.
I think they are just riding the wave, I did not know them, I saw the waves of marketing attempts but survival crafting genre is never my thing. (I had my fill during the Don’t Starve/Subnautica time, and unfortunately I do not like them as game mechanism. ) I still didn’t even checked the gameplay videos even though they pop on my youtube feed.
We will see in about 2 months and see how many still playing Palworld, if they can still keep 40% of their peak number then their loop is good enough to keep player engaged. (roughly similar decline happened after Baldur’s Gate 3’s peak.)
There’s not a lot that kills my faith in a game like a studio having two active early access games with premises people are interested in, but that need work, and deciding that promoting a third new game is a better use of their time.
They gone viral and try to use their viral power to push as much to gain the capitals back. Yes it’s not healthy and it could all go south really quickly if they don’t manage it well. Viral go up and boom quickly but to sustain it is hard. You need actual good game loop and mechanics to keep player coming back for content drip.(assuming not live service game.)
If they actually built out the viral success, they could sell a lot more copies over time.
I’m not convinced pushing another game now is going to generate more revenue than it discourages, especially with the pretty visible dissatisfaction people have for Craftopia being replaced. It’s definitely lowered my interest, though it’s entirely possible I would have never bought it.
I think they are just riding the wave, I did not know them, I saw the waves of marketing attempts but survival crafting genre is never my thing. (I had my fill during the Don’t Starve/Subnautica time, and unfortunately I do not like them as game mechanism. ) I still didn’t even checked the gameplay videos even though they pop on my youtube feed.
We will see in about 2 months and see how many still playing Palworld, if they can still keep 40% of their peak number then their loop is good enough to keep player engaged. (roughly similar decline happened after Baldur’s Gate 3’s peak.)