• conditional_soup@lemm.ee
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    1 year ago

    “Wait, so they just stopped in the middle of killing everyone and went to sleep?”

    “Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”

    NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.

    • Melmi@lemmy.blahaj.zone
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      1 year ago

      The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

      I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.

      • teft@startrek.website
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        1 year ago

        Tactician it’s hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

        • Melmi@lemmy.blahaj.zone
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          1 year ago

          I’ve never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I’m a loot gremlin that picks up everything that isn’t nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

            • Melmi@lemmy.blahaj.zone
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              1 year ago

              Yeah, I figured that out eventually, but then I have to remember to go back to camp and pick up the dozens of mundane shortswords I sent to camp and sell them

              • snooggums@kbin.social
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                1 year ago

                I love that you can just flip back and forth to the camp to load up and sell those shorts words, although it is a bit tedious.

      • JackbyDev@programming.dev
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        1 year ago

        Warlocks suffer again. This is why I think 4e’s style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn’t necessarily good game design. I’ve literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don’t want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)

    • ProfessorOwl_PhD [any]@hexbear.net
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      1 year ago

      Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.

      • Nepenthe@kbin.social
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        1 year ago

        It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.

        It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.

        There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.

    • gerusz@ttrpg.network
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      1 year ago

      Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.