cross-posted from: https://discuss.tchncs.de/post/22527376

Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

  • @thingsiplay@beehaw.org
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    263 months ago

    “Cheaters are attacking Rockstar for implementing an Anticheat.” reads like a parody headline in GTA itself. I mean off course there are some Linux users who can’t play it too, but let that put aside for a moment, because that makes sense. Let’s focus on protesting cheaters. xD

    • Chewy
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      113 months ago

      Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I’d feel bad because stopping others from playing just because they can’t, is extremely bad behaviour.

      • @thingsiplay@beehaw.org
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        93 months ago

        It doesn’t matter who does this, if Linux or cheaters or regular players who are not happy. Stopping others from playing the game is always bad behavior.

        • HeyLow 🏳️‍⚧️
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          83 months ago

          I am not for these ddos attacks they are generally bad practice and usually make things worse. Rockstar is actively stopping me and every other Linux users from playing the game online. This move for battleye just makes the cheaters cheat smarter making the problem much worse

          • Chewy
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            63 months ago

            I disagree with the notion that it’s better for the cheaters to have an easier time (and less chance of being detected), but you’re right, BattleEye doesn’t solve the cheating problem for GTA.

            Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC’s. I’d think decting aimbot isn’t the biggest issue, while cheaters are able to break entire lobbies…

            IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).