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You already have a Trek flavored version of Stellaris. It’s called New Horizons and it’s been around for nearly as long as Stellaris itself has.
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How will you play Infinite? As far as I can tell it’s only on Steam.
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Ah, my bad. Hopefully it’s successful enough to get a console port.
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Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation… but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.
New Horizon is realy well made though.
It’s fantastic to boot.
It’s actually been a pretty good year for non-mobile Star Trek games, between this, Resurgence, and the Prodigy game, all while STO lumbers on.
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We’ve had a Trek version of Stellaris for a while in the New horizons mod
I dunno. I don’t really feel like the character of Star Trek fits within the typical combat game template.
The whole point of the franchise is exploration, finding out what’s out there, and expanding the realm of the possible. If I’m in charge of a Starfleet starship, I fully expect some number of my encounters to be techtech’d away or for many of the challenges to be moral rather than tactical.
The enterprise no bloody a b c or d was in constant peril, but the enterprise d was only very rarely in a situation they couldn’t shoot their way out of.
That’s the whole point of 4X games, you don’t have to win militarily. However your opponents may not have your same aversion to it, so you do need to defend yourself. Just like the federation in the show really.
Yeah, I do find it weird how many Star Trek games are all ship combat and such. That’s generally the least interesting part of Star Trek stories.
I’m so on board for this.