• Silverhand
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    362 years ago

    I remember when Star Citizen first started being talked about I was worried I wouldn’t be able to run it on my GTX 770 lol. Both that gpu and any desire to play star citizen have been gone for years.

    • fen
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      42 years ago

      I scoped my PC build in 2013 with a GTX 770 with Star Citizen in mind. Even then SC becoming a reality was a coin flip - I was (and still am) a huge fan of Freelancer so I knew what I was in for on a Chris Roberts project before I backed. Built the PC, popped $25 down on an Aurora, and figured we’d see how it played out.

      I’m still using that PC as a daily driver, granted with an upgrade to a GTX 980 and some extra ram in the time since. It’s long in the tooth and is probably going to be retired by years’ end, but I laugh a little thinking about how that computer had a whole life in the time SC has been in development.

      I did run the hangar module when it first came out, so at the very least I did get to see my ship using that machine.

  • smolgumball
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    332 years ago

    Absolutely no way Star Citizen isn’t a massive scam. I mean, people can be incompetent, but

    over $580 million

    …seems like it has to be some kind of upper limit of incompetence?

    • Melmi
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      202 years ago

      It’s subject to absurd feature creep and overambition, in addition to regular ol incompetence.

      The design goals for Star Citizen are kinda absurd. It’s like how the No Man’s Sky devs claimed at one point they’d individually simulate air molecules and a unique periodic table, except the difference is that NMS axed that (or more accurately, were never actually doing it) instead of spending the next decade trying to make it work.

      At the same time, it helps that their supporters have essentially given them a financial incentive to keep adding feature creep instead of releasing, because if they release a game they can’t keep asking for more donations for increasingly lofty goals.

      • smolgumball
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        42 years ago

        Like a fission reaction between cope, capitalism and hypetrain grease. Compels me though 🤔

      • @GrindingGears@lemmy.ca
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        32 years ago

        This game is going to be No Man’s Sky 2.0. I’m calling it now. Watching that whole demo the other day, all I could think of was, yep, no man’s sky of 2023.

        No disrespect to No Man’s Sky, because they got that game pretty much sorted. Not sure Bethesda will ever throw that much resources, especially with this news, at Star Citizen. I’ll be waiting for the first Steam Sale, and only if they have it mostly sorted by that point. Their track record isn’t awesome, in that regard.

        • Melmi
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          182 years ago

          You’re definitely thinking of Starfield, which is the new Bethesda game. Star Citizen won’t be No Man’s Sky 2.0, because Star Citizen is never going to come out.

        • @setsneedtofeed@beehaw.org
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          72 years ago

          It’s a different kind of beast.

          NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.

          Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?

          • Gadg8eer
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            1 year ago

            You really think nobody legitimate would have blown a whistle on a project like this years ago? Yet the only opposition claiming to be of that sort of whistleblower, turned out to be an incompetent and even more scammy failed game developer than said slanderer claimed Star Citizen was, and said slanderer never actually worked for the developers of Star Citizen.

            A glorified tech demo? Maybe. Admittedly 2022 didn’t look like a good year for the developers, but progress was and is being made on the game, with the main issue being that at the rate they’re going, they’ll still be developing the game’s “100 star systems” in 2033. That being said, World of Warcraft was in development - in a sense - for 20 years and is only now being made irrelevant.

            You also have to understand that the first 3-4 years, they had to deal with the feature creep by both hiring tons of employees and upscaling drastically, and also by saying what should be said; enough was enough, even if funding continued to accumulate it couldn’t continue to promise anything and everything. The last checkpoint for new “guaranteed” features was in 2014. Then there’s the effect that COVID-19 had on development.

            Is it perfect? Far from it. Is it a scam or a failure? Also far from it. If you want scams, take a look at “Star Atlas” and how it just added NFTs to the Star Citizen funding model and jacked up the price, while not even ever leading to any progress after 4 years and yet continuing to put out trailers and marketing material.

            Keep in mind that from the trailer to the AMD “Mustang Omega” deal, all marketing for Star Citizen was word of mouth, and the AMD deal did not become a habit for it, while Star Atlas is nothing but enticing marketing material.

            I get the urge to point a finger, but Star Citizen has been criticized by people who haven’t actually done any research for 7+ years now, and yet something like Line of Defence, Star Atlas, or even Voidspace are only uncriticized because they scammed away less money than has been legitimately put into Star Citizen to date.

            If you want something to complain about, how about the sheer time investment that has gone into Star Citizen? At this rate, the Metaverse (VRChat, Neos VR, Decentraland, etc.) could displace Star Citizen’s appeal within the next 5 years.

            EDIT: Even worse, Star Atlas is not providing even the most basic proposals for real gameplay. 1 year into its development, Star Citizen’s developers were proposing basic gameplay documents and lore. 1 year into Star Atlas’ development, the proposals were “trade currency X for currency Y and then trade Y for Z” like a few other NFT crowdfunded game scams.

            To compare Star Atlas to something other than Star Citizen for perspective, look at the difference between Star Atlas and Decentraland; The former is focusing on the appearance of being fun and using doublespeak to hide that its all about the NFT speculation. The latter isn’t intending to rip you off (at least, not visibly so, I checked and people do not have good things to say about Decentraland) and STILL ends up failing because it actually is incompetantly-programmed, has no userbase and charges too much just to register a username. NFTs in gaming or the metaverse might have a future (see Viverse, for example), but not if greed continues to play a role in things. $100 of real money worth of cryptocurrency to register a username is not conducive to a metaverse economy, so why would a $500 imitation of a mashup of several Star Citizen ships be worth its price tag?

    • @SaltySalamander@lemmy.worldOP
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      162 years ago

      To have spent that much money and yet not have anything really resembling a game, just a glorified tech demo, is pretty sad.

      • arefx
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        72 years ago

        I have a friend who just got into Star citizen and I just don’t understand why. There are actual games to play.

        • @LilBagOfBunnies@beehaw.org
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          52 years ago

          I know what you mean, but even the idea of “getting into Star Citizen” doesn’t make sense to me because, well…what in the world is there really to get into beyond the few demos they released?

          • HolyDuckTurtle
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            2 years ago

            In fairness, the “Persistent Universe” stuff they have going right now can be pretty fun with friends, and the jank is kind of novel for a while. I tried to deliver a box and got a concussion trying to figure out how to get a drink on my journey.

            Without friends or a tolerance for jankiness though, it’s pretty hard to get into. You really get the sense the devs have been figuring out what a wheel looks like the hard way, yet still insisting on their own uniquely terrible spin on things.

        • @Kaldo@beehaw.org
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          22 years ago

          The thing is, there is no “actual game to play” that fulfills the dream that star citizen promises.

          Well, at least maybe until starfield comes out.

        • Melmi
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          2 years ago

          I think you’re thinking of Starfield, because Star Citizen is nowhere near done. They only have one solar system, with only a few people per instance, terrible optimization, only a fraction of the planned features, etcetera. It’s very immersive (aside from all the glitches and low FPS) but there’s not much actual content.

      • Pleb
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        22 years ago

        Don’t forget all those jpgs they have too!

    • People are that incompetent. Just look at some of these comments, and the comments on any thread talking about it. These people giving away their life savings will defend it with every breath. Almost cult like devotion.

  • @alternativeninja@lemmy.sdf.org
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    272 years ago

    This game is a scam at this point. Half a billion dollars and all people have gotten is a glorified tech demo. Yet they continue to sell ships for hundreds of dollars a pop.

    I used to be a believer, one of my worst purchases ever.

    • @Rinox@feddit.it
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      2 years ago

      Almost bought it when they posted the first Squadron 42 trailer in… 2019? The one with all those great actors. I thought it was almost ready at that point, at least the story part.

      Then I remembered to never preorder anything, when it comes out, it comes out, and if it’s good, then great, I’ll get it then.

      • @AFallingAnvil@lemmy.ca
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        12 years ago

        I got in pretty deep for a teen without a day job, 375 bucks or so. I eventually saw the writing on the wall and sold my account on the grey market, but even then part of me was saying “what if it finished and I regret the stuff I have up?”. We’re years later now and I’m glad I played it safe.

    • @Kaldo@beehaw.org
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      2 years ago

      I was so excited 10 years ago for star citizen. I played eve online and was in a corporation there with my best friends at the time, I couldn’t wait until the day we’d all be standing together on the bridge of a ship and actually fly together for a change.

      It’s just been a downhill disappointment since then, with CR seeming more of a scam artist with every lie he’d make over the years and SC getting further away from that initial dream. I tried it a year or two ago and it’s barely functioning, and even less of a game. I thought that by 2020 we’d have at least SQ42 for sure, but not it looks like they can’t complete even that.

      And the community still eats it up and defends the project vehemently. I’ve never seen such a fanatical fanbase that can’t see what’s in front of their eyes. And I’m still not even angry about it… just sad and disappointed.

      • @pelotron@midwest.social
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        22 years ago

        I always wondered if Star Citizen became something that, in an effort to fulfill the ridiculous laundry list of Kickstarter promises, just got away from CR. It seems like an impossible project that was doomed from the beginning.

        • Deedasmi
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          32 years ago

          Without a doubt. You don’t get to these numbers without trying to throw money at problems. But without proper planning and proper project management, that’s all it is. Throwing money.

        • @Kaldo@beehaw.org
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          12 years ago

          I used to think that too, give them the benefit of the doubt and attribute it to ambition and lack of experience. I just don’t buy it any more, there’s a years long list of evidence pointing to outright lies and misinformation done by CIG, cases of nepotism within the company and overall mismanagement. Even few years ago youtube videos documenting all of these in detail started popping up, not that I need them since I was there in 2016 for the “SQ42 demo was only hours away from being ready but canceled due to animation issues lie”, followed by a sob story weeks later and then years of silence about state of sq42.

          It’s just too much to excuse at this point, at least for me. If other people don’t mind it good for them but I’m done with CIG, even if the game is completed one day I don’t see them successfully managing and maintaining it so it’s fun to play.

    • @JackOverlord@beehaw.org
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      2 years ago

      Same.

      I wasn’t convinced at the very beginning, but once they had the hangar demo out, with that insanely detailed, intractable spaceship, I was so impressed I spend about a hundred dollars on it to “help development”.

      At this point I’ve long since given up hope this mess will be finished in a reasonable timeframe. I’m just glad Starfield is coming up and from the trailers and interviews it’s looking like a suitable replacement.

      And since it’s the creation engine again, any major or minor mistakes will have a mod that fixes them sooner or later.

  • @TheTrueLinuxDev@beehaw.org
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    212 years ago

    They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.

    • @hodgepodgehomonculus@lemmy.blahaj.zone
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      112 years ago

      Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.

      • @Kaldo@beehaw.org
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        72 years ago

        But even that was like 5+ years ago, ancient history by software dev standards. It’s hardly an excuse for the state it’s in today.

      • @TheTrueLinuxDev@beehaw.org
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        32 years ago

        Well honestly, I remember they did mentioned that it require a rewrite on various parts for transition from Cryengine to Lumberyard though it been years.

  • nii236
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    162 years ago

    So it’ll be better than all those games combined right?

    • @setsneedtofeed@beehaw.org
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      182 years ago

      Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.

      • @Los@beehaw.org
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        42 years ago

        I mean, I wonder how much time is wasted refactoring with software and hardware that has been invented post the start of their development. Considering how long their development has been.

        • @setsneedtofeed@beehaw.org
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          72 years ago

          Well, you’re shifting from a fan POV to a developer POV here.

          From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.

          • @Los@beehaw.org
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            42 years ago

            And put on a consumer hat next. How about an offical release for people that have funded a game. Be that a 1.0 release with promised features in later updates. Their model at the moment is confusing for anyone outside of they diehard fan base. But why should they care right? As long as their commercials work, that’s what it’s all about.

            • @setsneedtofeed@beehaw.org
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              2 years ago

              Oh as a consumer I, personally, am not touching this thing with a ten foot pole.

              I think the people who do continue to fund this thing are sucked in by the dream of what it could be and have developed a kind of personal ownership of the project in their heads. They are psychologically invested in seeing it succeed and you can’t convince them it’s never going to. And the developers are cynically sucking money out of them like cult leaders.

  • @cstine@lemmy.uncomfortable.business
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    82 years ago

    I was a $20 Kickstarter backer of this complete disaster.

    Though, at this point, it’s been a decade of absolutely hilarious drama, so I really do feel like I got my money’s worth out of it even though I literally have never installed nor played any of the “betas”.

  • BaroqueInMind
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    72 years ago

    I purchased this game as a kid in college. Now I’m a whole adult with a family and career, while the game still has not released.

  • Briongloid
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    62 years ago

    It’s just revenue, the game is never being finished.

    • chaogomu
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      62 years ago

      Yes and no. There’s a sort of playable game there. But Chris Roberts is sort of infamous for his feature creep.

      So more and more gets added to the game and then parts of the base code have to be rewritten to support the new additions, and then you get a 13 year development cycle with no actual end in sight. I think that the feature creep is currently under control, but with everything that’s been planned, it’s still going to be a couple of years before the game releases.

      I am assuming that it will eventually release… Which is a large assumption at this point.

      But until then, you can play a game that feels a bit like a first person shooter, and has some ship to ship combat, and some missions, and some other stuff, but isn’t as fleshed out as any of those things could be if the focus was strictly on that one thing. Basically it’s too many things at once to be really good at ony one of them.

    • HolyDuckTurtle
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      2 years ago

      There was a time in something like 2016 (or 18? I dunno at this point) when they were hyping a Vertical Slice of it being just around the corner. Then it was quietly cancelled, communication on the project has been extremely thin ever since.

      I eagerly await investigative journalism efforts to one day learn what’s been going on behind the scenes these last few years!

    • @Thrashy@beehaw.org
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      Well, you see, a story-driven singleplayer campaign just isn’t as good of a platform for selling $1000 jpegs of spaceships to whales with terminal cases of sunk-cost fallacy, so unfortunately it had to be put on the back burner.