Now that 24 hours have passed we have our winner!

A huge thanks to @frezik@midwest.social for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I’ve read through every single one of them and all of them are really good!

You can view the game’s code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than “Project 196”, so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain’t easy so it’s pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn’t really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

  • frezik@midwest.social
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    1 year ago

    A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primative and time consuming.

    Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

    • Deme@sopuli.xyz
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      1 year ago

      I had some very similar ideas. This could be tied into some sort of a base management survival game like Rimworld. Start off with some educated people and nice survival tech like solar panels etc., friendly neighbours and ample access to information and so on. Then try to keep things going as time takes its toll on equipment and people and the climate gets shittier and shittier. First all fancy tech starts to get scarce when global supply chains start to fail and foreign imports stop. The internet starts to go down and you have to get your news via radio, then by mail and then as hearsay. At some point the local government goes fash and starts sending raids to you, or maybe it’s a nearby declining military power that rolls in with some rusty tanks. Neighbours start to get desperate as crops fail and savagery spreads. Or maybe it’s you who will be doing the rading and the cannibalism?

      If you get far enough in the game that your original population starts to be replaced, you’d better hope that you managed to preserve at least some of their skills and knowledge by writing books and teaching the kids, because rediscovering shit is a whole lot harder.

  • imPastaSyndrome@lemm.ee
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    1 year ago

    Ah ADHD: the only way I can hold myself accountable and do something is if random people on the Internet holds me accountable

  • sexual_tomato@lemmy.dbzer0.com
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    1 year ago

    A simulator for callping customer support. The goal is to eventually talk to God, or the simulation creator, or whatever supreme being is responsible for this mess.

    The game takes place entirely in your apartment. You’re equipped with a phone book and a corded phone with a long cord. it’s the 80s or 90s. You have to carry out various troubleshooting tasks that get more insane as you punch through layers of bureaucracy. You also have to manage your anger meter otherwise you risk cursing and the cs agent hangs up on you.

    Days should progress kinda like persona 5, and there should be a time limit. The stakes should be comically low.

    Save points involve getting callback numbers after you’ve got to a higher level of management.

  • megopie@lemmy.blahaj.zone
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    1 year ago

    One thing I think is severely underutilized is acquisition of limited information as a game mechanic.

    Like, having the information available to the player change depending on how they build a character or interact with the world. So like, rather than just having the player know what the health of enemies is, or know exactly where things are with a compass, or being able to pinpoint their location on the map.

    I play a lot of strategy games and particularly in those I think having to manage how orders get to units and information on what they see getting from them to me would be really interesting as more of a focus.

    Or like in management games the player often has perfect information on the state of the market or organization they’re running, what if like, you had to get that through Jerry from accounting? What if Jerry lied? What if having to figure out Jerry from accounting is under reporting something to skim off the top was a game mechanic?

  • I Cast Fist@programming.dev
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    1 year ago

    The Legally Different Bethesda Game Creation Game

    You are !Todd_Howard and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals

    Can your next masterpiece be the most successful buggy feature-filled game ever?


    As for a game I’d actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!

  • BlueFairyPainter@feddit.de
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    1 year ago

    “Save the Lemmyverse” - a game where you are a lemming and each level is one Lemmy community, with insider memes and problems unique to that community which you need to fix. It has dialogue-based sequences where you need to investigate what’s wrong with the community, and then a random minigame to finish each level.

    There are shops where you can spend upvotes to buy stuff.

    There are collectible memes scattered around the game and you can post them to c/196 to gain upvote currency.
    If you accidentally visit without posting anything new, you lose currency.

    I could go on and on with this :D